Discussion:
Team Coding 7 in Toad 11.6.1 with TFS - "Check in all objects locked by you" checks one by one item?!
Ana Roje Ivančić
2013-02-19 14:15:16 UTC
Permalink
Hi,

I noticed that there is a big difference in the way the action "Check in all objects locked by you" in Toad 11.6.1 (as well as in Toad 11.0.) works compared to Toad 10.6.
Previously, in Toad 10.6, this action did a "bulk" check-in, checking in all objects as one changeset in TFS (so the TFS check in dialog appeared only once, containing all checked out objects).
Now, in Toad 11.x the same action checks in each object by itself in its own changeset (so the TFS Check in dialog appears once for each object), what affects the performance of the whole action (and is annoying).

Why was this change made?
Is it possible to get the previous behavior of "bulk" check in?

Thanx,
Ana
Stephen Beausang
2013-02-19 16:30:46 UTC
Permalink
Hello Ana,
I have confirmed this is behavior in Toad 11.6. It is bringing up the SCC Check in Dialog for each 'Check in' when using the SCC: MSCCI Provider for Microsoft Team Foundation Sever. It behaves correctly when using the Toad implementation for TFS, which I understand will not work in your case.

I have added to my bug list, which means I will try to get it in to the next beta build.

Stephen


From: ***@yahoogroups.com [mailto:***@yahoogroups.com] On Behalf Of Ana Roje Ivancic
Sent: Tuesday, February 19, 2013 9:15 AM
To: ***@yahoogroups.com
Subject: [toad] Team Coding 7 in Toad 11.6.1 with TFS - "Check in all objects locked by you" checks one by one item?!


Hi,

I noticed that there is a big difference in the way the action "Check in all objects locked by you" in Toad 11.6.1 (as well as in Toad 11.0.) works compared to Toad 10.6.
Previously, in Toad 10.6, this action did a "bulk" check-in, checking in all objects as one changeset in TFS (so the TFS check in dialog appeared only once, containing all checked out objects).
Now, in Toad 11.x the same action checks in each object by itself in its own changeset (so the TFS Check in dialog appears once for each object), what affects the performance of the whole action (and is annoying).

Why was this change made?
Is it possible to get the previous behavior of "bulk" check in?

Thanx,
Ana
Stephen Beausang
2013-02-20 19:57:13 UTC
Permalink
Ana,
This is fixed in the next beta
Stephen

From: ***@yahoogroups.com [mailto:***@yahoogroups.com] On Behalf Of Ana Roje Ivancic
Sent: Tuesday, February 19, 2013 9:15 AM
To: ***@yahoogroups.com
Subject: [toad] Team Coding 7 in Toad 11.6.1 with TFS - "Check in all objects locked by you" checks one by one item?!


Hi,

I noticed that there is a big difference in the way the action "Check in all objects locked by you" in Toad 11.6.1 (as well as in Toad 11.0.) works compared to Toad 10.6.
Previously, in Toad 10.6, this action did a "bulk" check-in, checking in all objects as one changeset in TFS (so the TFS check in dialog appeared only once, containing all checked out objects).
Now, in Toad 11.x the same action checks in each object by itself in its own changeset (so the TFS Check in dialog appears once for each object), what affects the performance of the whole action (and is annoying).

Why was this change made?
Is it possible to get the previous behavior of "bulk" check in?

Thanx,
Ana

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